TRIGLAV: Ancient Battleground

A skill-first battle royale set in a dark Slavic mythological world, where cosmetic skins are player-owned digital assets.

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No pay-to-win. Skill decides everything.

A Battle Royale Built on Skill, Myth, and Ownership

TAB is designed to be instantly understandable: competitive gameplay, a dark Slavic world, and optional player-owned cosmetics.

Skill-First Combat

Fast-paced competitive combat built around player decision-making, positioning, and mastery. No shortcuts, no pay-to-win mechanics.

  • High skill ceiling
  • Tactical fights
  • Fair competitive design

A Dark Slavic World

TRIGLAV draws from Slavic mythology: forgotten gods, brutal creatures, and ancient beliefs woven into a modern arena.

  • Myth-inspired identity
  • Dark fantasy tone
  • Built for long-term expansion

Player-Owned Skins

Cosmetic items are digital assets you truly own. Trade them freely, keep them, or ignore the system entirely and just play.

  • Cosmetics only
  • Tradable outside the client
  • Ownership without complexity

An Untapped Mythology

While most fantasy games lean on overused Nordic or Greek myths, TRIGLAV is built on Slavic mythology, a deep and largely unexplored source of dark gods, creatures, and ancient rituals.

This gives TAB a distinct identity and a foundation for a long-term original IP.

Rarely Seen, Instantly Recognizable

A brutal, grounded mythological tone that feels fresh while remaining rooted in real ancient beliefs.

Darker Than Classic Fantasy

In the world of TRIGLAV, gods are not heroes, power has a cost, and survival is never guaranteed.

Built for Expansion

Characters, factions, creatures, and symbols are designed to grow into new content drops, modes, and future titles.

TAB Sigil

TAB sigil

Gameplay Comes First

TRIGLAV: Ancient Battleground is designed as a competitive, skill-based experience where mastery and smart decisions define success.

Web3 elements never affect combat balance or progression.

Gameplay

No Pay-to-Win

Cosmetics never impact stats, damage, or progression. Winning depends on skill, not spending.

Competitive by Design

Clear combat rules and readable encounters built to reward mastery and tactical play.

Fun Before Monetization

If a feature isn’t fun, it doesn’t ship.

Ownership Without Complexity

In TAB, cosmetic items are player-owned digital assets. Trade them, keep them, or ignore the system entirely and just play.

The game is fully playable without any blockchain knowledge.

TAB PRINCIPLE Utility, Not Speculation Ownership never affects combat balance.

Opt-In, Not Mandatory

Web3 features are optional. Players focused only on gameplay are never forced into ownership systems.

Your Items, Your Choice

Skins are not locked to a single platform. You decide what to do with what you own.

Cosmetics Only

Ownership is limited to visuals. Combat, progression, and competitive integrity remain untouched.

One Ecosystem. Multiple Entry Points.

The game is the core. Everything else exists to support player experience, ownership, and long-term growth.

CORE

The Game

A competitive battle royale built for skill, fairness, and long-term engagement.

Marketplace

Player-driven trading for cosmetic assets outside the game client.

Community

Early supporters shape TAB through feedback, testing phases, and updates.

Token Utility

Utility designed to support ecosystem interactions, never gameplay advantage.

TAB is gameplay-first. Ownership and utility are optional layers built around the core.

Built by The Chopor Game Studio

A crowdfunded, community-driven studio building TRIGLAV with a clear hierarchy, shared responsibility, and long-term vision.

Core Team

Viktor Radovanović

Viktor Radovanović

CEO · Senior Unity Developer · Game Designer
Dimitrije Denić

Dimitrije Denić

Master Historian · Writer · Game Designer
Nikola Cvetković

Nikola “Bangie” Cvetković

CTO · Software Architect · Business Advisor
Marija Delibašić

Marija Delibašić

Art Director · Lead Artist

Core Contributors

Žarko Stojković

Žarko Stojković

UI/UX Designer · 2D Designer
Silvija Avramović

Silvija Avramović

3D Environment Designer
Aleksandar Krnić

Aleksandar Krnić

3D Character Designer
Ana Jelić

Ana Jelić

3D Animator
Stefan Žikić

Stefan Žikić

Concept Artist · Graphic Designer
Predrag Rafailović

Predrag Rafailović

Cinematic Director · Screenwriter
Lidija Nikolić

Lidija Nikolić

3D Animator · Rigger
Tomislav Tomljenović

Tomislav Tomljenović

3D Character Designer
Branko Pavlović

Branko Pavlović

3D Environment Designer

Join Early. Shape the Battleground.

TRIGLAV is crowdfunded and community-driven. Early supporters get development updates, testing access, and exclusive drops as TAB evolves.

No pay-to-win. Gameplay first. Ownership optional.


Want updates without Discord? Join the mailing list.

PROJECT Crowdfunded
FOCUS Skill-based BR
WORLD Slavic Myth
WEB3 Skins only

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