Skill-First Combat
Fast-paced competitive combat built around player decision-making, positioning, and mastery. No shortcuts, no pay-to-win mechanics.
- High skill ceiling
- Tactical fights
- Fair competitive design
A skill-first battle royale set in a dark Slavic mythological world, where cosmetic skins are player-owned digital assets.
No pay-to-win. Skill decides everything.
TAB is designed to be instantly understandable: competitive gameplay, a dark Slavic world, and optional player-owned cosmetics.
Fast-paced competitive combat built around player decision-making, positioning, and mastery. No shortcuts, no pay-to-win mechanics.
TRIGLAV draws from Slavic mythology: forgotten gods, brutal creatures, and ancient beliefs woven into a modern arena.
Cosmetic items are digital assets you truly own. Trade them freely, keep them, or ignore the system entirely and just play.
While most fantasy games lean on overused Nordic or Greek myths, TRIGLAV is built on Slavic mythology, a deep and largely unexplored source of dark gods, creatures, and ancient rituals.
This gives TAB a distinct identity and a foundation for a long-term original IP.
A brutal, grounded mythological tone that feels fresh while remaining rooted in real ancient beliefs.
In the world of TRIGLAV, gods are not heroes, power has a cost, and survival is never guaranteed.
Characters, factions, creatures, and symbols are designed to grow into new content drops, modes, and future titles.
TAB sigil
TRIGLAV: Ancient Battleground is designed as a competitive, skill-based experience where mastery and smart decisions define success.
Web3 elements never affect combat balance or progression.
Gameplay
Cosmetics never impact stats, damage, or progression. Winning depends on skill, not spending.
Clear combat rules and readable encounters built to reward mastery and tactical play.
If a feature isn’t fun, it doesn’t ship.
In TAB, cosmetic items are player-owned digital assets. Trade them, keep them, or ignore the system entirely and just play.
The game is fully playable without any blockchain knowledge.
Web3 features are optional. Players focused only on gameplay are never forced into ownership systems.
Skins are not locked to a single platform. You decide what to do with what you own.
Ownership is limited to visuals. Combat, progression, and competitive integrity remain untouched.
The game is the core. Everything else exists to support player experience, ownership, and long-term growth.
A competitive battle royale built for skill, fairness, and long-term engagement.
Player-driven trading for cosmetic assets outside the game client.
Early supporters shape TAB through feedback, testing phases, and updates.
Utility designed to support ecosystem interactions, never gameplay advantage.
TAB is gameplay-first. Ownership and utility are optional layers built around the core.
A crowdfunded, community-driven studio building TRIGLAV with a clear hierarchy, shared responsibility, and long-term vision.
TRIGLAV is crowdfunded and community-driven. Early supporters get development updates, testing access, and exclusive drops as TAB evolves.
No pay-to-win. Gameplay first. Ownership optional.
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